Design exploration for a promo of the videogame: Ryse: Son of Rome.
The concept shows a panning shot of sculptures representing a battle, the images slides in strong combat and fighting, the shot opens slowly and zooming out until we see the shape of a columna, the images are carved on it, while the camera moves the columna feels broken and falling, then the camera shows a cup with blood spreading around until it breaks through the floor, and then the main title reveals.